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Game Physics

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Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design , Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show ...

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Game Physics
2010, CRC Press

ISBN-13: 9780123749031

2nd edition

Unknown binding

Game Physics
2003, CRC Press, Amsterdam, Netherlands

ISBN-13: 9781558607408

Unknown binding

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